Initially, the editor may appear perplexing or unimportant, but persist with it, and eventually, it will become a tool for liberation! In the upcoming pages, we will illustrate how to utilize these concepts in more complicated situations. This page explains the fundamental aspects of Maya’s Graph Editor, using easy-to-understand cube examples.īut don’t be alarmed, as complexity emerges from these simple concepts. It was the ability of 3D animation to accurately track motion over time and smooth out the kinks that gave CG an edge over more traditional mediums. “The Making of Jurassic Park” documentary (below) recorded the moment the transition occurred from stop motion to CG animation, highlighting how the latter emerged victorious in the FX film battle, dominating movies and TV. Steven Spielberg remarked that stop-motion animation appeared “jerky” during that era. The film Jurassic Park was the pioneer in showcasing the potential of 3D animation in visual effect as compared to other techniques such as stop motion. Scroll down for one hour of free video tutorials covering Maya’s Graph Editor in detail. This page will help you breakdown each of the various components of Maya’s graph editor illustrating how it functions using simple examples. Its accuracy and broad range of features make it a vital resource for animators in the industry.ĭespite its significance, some artists may find the editor daunting and, therefore, tend to overlook it. The Graph Editor in Maya is the animator’s tool of choice for animating big-budget movies and games.
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